3 players
- Entry
- 1,500
- Prize pool
- 100,800
Welcome to Rummy Online!
Runs, sets and one card left to discard: rediscover the pleasure of Rummy. Organize your hand, watch the table and build the combinations that put you ahead.
Rediscover a card-game classic. Get to know the rules, sharpen your strategy and get ready for your next hand.
RummyOnline.com is played by three players with 13 cards each. Form groups and runs, then discard your last card to go out. Cards left in your opponents’ hands count as penalties.
Rummy has many regional variants. Their opening thresholds, scoring and ending conditions do not automatically apply to RummyOnline.com. Here, use the three-player rules described below and on the rules page.
| Rank | Player | League points | Recent form |
|---|---|---|---|
| 1 | 284,877 | ————— | |
| 2 | 241,875 | ————— | |
| 3 | 153,656 | ————— | |
| 4 | 99,078 | ————— | |
| 5 | 62,500 | ————— | |
| 6 | 42,349 | ————— | |
| 7 | 41,250 | ————— | |
| 8 | 38,790 | ————— | |
| 9 | 36,250 | ————— | |
| 10 | 35,000 | ————— |
Join the leagues in Rummy Online and follow your position in the weekly standings. Play your matches, improve your results and compare your progress with other players.
Discover the tournaments available in Rummy Online and take on new opponents. Check each event’s entry conditions and rewards in the game before joining.
Give each session a new goal with daily missions. Track your progress in Rummy Online, complete the displayed objectives and collect the corresponding rewards.
Find a table that suits your level and your coin balance in Rummy Online. Compare the access requirements and entry cost shown for each table before starting a match.
Put your skills into practice at the tables in Rummy Online. Aim for victory, review the results at the end of the match and collect the in-game coin rewards shown for your table.
RummyOnline.com is played by three players with 13 cards each. Form groups and runs, then discard your last card to go out. Cards left in your opponents’ hands count as penalties.
Each of the three players receives 13 cards. The game uses two 52-card decks, each with three jokers. The remaining cards form the stock beside the discard pile.
Draw one card from the stock or the top of the discard pile. You may lay valid melds, then finish by discarding one card.
Start by laying a personal meld before adding individual cards to existing melds. Keep your last card to discard: it cannot be added alone to a meld. A card just drawn from the top of the discard pile cannot be discarded again during the same turn.
A joker replaces a missing card in a valid meld. You can recover a laid joker by replacing it with a suitable natural card, but you must play the recovered joker again before discarding.
The player who discards their last card wins. Of the two remaining players, the one with the lower value of cards left in hand places second; the higher penalty total places last. Number cards 2–10 count at face value, jack/queen/king 10, ace 11 and joker 20.
Most, if not all, games we call Rummy have some common ancestors and follow some of the same basic rules. In each game, players take turns drawing and discarding cards with the intention of forming sets or runs and “melding.”
While historians aren’t completely sure of Rummy’s origins, most agree that it has its roots in games developed in China and Mexico. People in Mexico played Conquian, while in China, people played Khanhoo.
Different variations developed as Rummy spread across the West, so today, we have Gin Rummy, Rummy 500, and any number of official and semi-official version of the game enjoyed by players of all sorts.
Players in the United States, have adapted and adopted Rummy for and to a wide range of situations and events: family gatherings, friendly social events, and competitive gaming clubs.
Rummy’s simple rules combine with its unique strategic elements to make the game popular with competitive players as well as folks sitting around a campfire. The emergence of online platforms now attracts a younger audience looking for new challenges or just ways to pass the time.
After more than a century of play, Rummy continues to grow, develop new variations, and attract new players, young and old.
A new meld is a group or run of at least three cards, including at least two natural cards.
The face-down pile from which you draw one card at the start of your turn.
The face-up pile. Take only its top card at the start of your turn; you cannot discard that same card again during the turn.
Cards still in your hand when another player discards their last card. Their value is deducted from your score.
Adding cards to an existing meld. You must first lay a personal meld and keep a card for the final discard.
A run of at least three consecutive cards of one suit, without a joker.
A run containing a joker that represents a missing card. A new meld must contain at least two natural cards.
Three or four cards of the same rank in different suits, with at least two natural cards. Duplicate cards cannot be in the same group.
At least three consecutive cards of one suit, including at least two natural cards.
A joker replaces a missing card in a valid meld. You can recover a laid joker by replacing it with a suitable natural card, but you must play the recovered joker again before discarding.
Points deducted for cards left in your hand when another player goes out.
Keeping cards in your hand to prepare a future meld, while weighing their penalty value if an opponent goes out.
A new meld is a group or run of at least three cards, including at least two natural cards.
Rummy500.com is played by two players over a single round. Each player starts with 13 cards. Form melds and add cards to score points while limiting the value of the cards left in your hand. The higher final score wins; there is no race to a 500-point target over several rounds.